AAA Games · Original IP · Visual Development

David
Pellet

Creative Art Director

I define distinctive worlds, build scalable visual systems and guide international teams from early creative exploration to production-ready execution.

Personal visual development artwork by David Pellet
25+ yearsGames, animation, publishing and visual development
AAA leadershipAssassin’s Creed, Ghost Recon and international productions
Original IPWorld-building, visual canon and cross-media development
Global / RemoteBased in Vietnam, collaborating internationally

Selected work

Five case studies. Five complementary dimensions of creative direction.

Together they demonstrate AAA art direction, original IP creation, production leadership, licensed-IP control and hands-on visual development.

Wrath of the Druids
01 / AAA WORLD DIRECTION

Wrath of the Druids

Assassin’s Creed Valhalla · Ubisoft Bordeaux

Defining a distinctive ninth-century Irish territory inside an established global franchise—aligning environments, characters, props, VFX, textures and visual storytelling through production.

View case study
THE KIB
02 / ORIGINAL IP

THE KIB

Independent IP · World-building · Visual canon

Building an original science-fiction property from narrative premise to a coherent visual and production system spanning world rules, environments, creatures, technology, characters and cross-media development.

View case study
Ghost Recon Breakpoint
03 / PRODUCTION LEADERSHIP

Ghost Recon

Wildlands Year 2 · Breakpoint · Ubisoft

Maintaining visual coherence across a large-scale live production while coordinating multidisciplinary teams, multiple timelines and external franchise requirements.

View case study
South Park Phone Destroyer
04 / LICENSED IP SYSTEM

South Park

Phone Destroyer · RedLynx / Ubisoft

Translating one of entertainment’s most recognizable visual identities into a scalable mobile-game production system while protecting brand fidelity, readability and approval requirements.

View case study
Selected Visual Development — world and environment design
05 / HANDS-ON CRAFT

Selected Visual Development

World-Building · Environment · Vehicle Design · Consulting

Selected personal visual-development work spanning worlds, environments, vehicles and visual prototyping—the hands-on craft behind my art-direction practice.

View case study

Approach

Define. Align. Deliver.

Art direction is a production system: a clear visual promise, shared language and decisions that survive contact with schedules, technology and multidisciplinary teams.

01

Define

Establish the visual thesis, emotional promise, references, quality bar and boundaries that make a world recognizable.

02

Align

Translate the same vision for concept, environment, characters, lighting, VFX, materials, tech art, design and production.

03

Deliver

Review, prioritize and iterate with teams until the final experience retains the original intent under production constraints.

Experience

25+ years across art, direction and production.

Sparx* / Virtuos StudioArt Director — Concept Art Department
Ubisoft BordeauxAssociate Art Director / Lead Artist
RedLynx / UbisoftArt Director / Lead Artist
Art Direction · Concept Art · IllustrationGames, animation, publishing and independent consulting
Portrait of David Pellet

About

Artist by craft.
Director by responsibility.

I have spent more than twenty-five years working across games, animation and visual development—from hands-on concept art to directing international teams on large productions. My role is to make the visual ambition understandable, executable and consistent across disciplines.

I am particularly interested in distinctive worlds, original IP, strong production systems and teams that value clarity, trust and high visual standards.

Contact

Available for senior creative leadership, art direction and selected consulting.