Live-content art follow-up
Working from Ubisoft Bordeaux in support of the lead production, I managed a small multidisciplinary art team and ensured that locally produced content remained aligned with the main game.
- Approx. five-person art team.
- 3D character, 3D environment and UI/UX coverage.
- Art-direction follow-up against lead-studio targets.
- Asset review, task prioritization and delivery follow-through.
- Coordination across disciplines and production timelines.



